Every variant shows its origin and source in the app. Whether you may fly with three stones is disputed in the sources – you decide with a setting.
OpponentsOpponents with character
Instead of “easy, medium, hard”: Hedwig the innkeeper hems you in, Anton the forester captures wherever he can, Marlene the cantor builds double mills. In three men’s morris and Achi, the Unbeatable awaits – it knows every position.
Way to playTopsy-turvy
If you can close a mill, you must – and that helps your opponent. First down to two stones wins.
Way to playSecret line
Each side secretly picks a line. Close yours – or guess your opponent’s before they do. Bluffing encouraged.
WorkshopMorris machine
Build robots from rule cards, put them in order and watch which rule decides each move – with a tournament against the characters. A way into algorithms, not a coding course and not AI: the robot learns nothing, it does what the cards say.
CampaignTavern evenings
Ten evenings at Z.’s old board. Whoever wins leaves a mark – a point breaks off, a connection cracks, a diagonal is carved in. The board remembers.
CampaignZ.’s round trip
Seven visits on Z.’s old routes, each harder than the last, with three candles and a talisman before every visit. The trip ends where it began: back in the archive.